在Unity中Vector3类定义了“back”常量代表
A: (0,0,-1)
B: (0,0,1)
C: (1,0,0)
D: (-1,0,0)
A: (0,0,-1)
B: (0,0,1)
C: (1,0,0)
D: (-1,0,0)
举一反三
- 在Unity中Vector3类定义了“left”常量代表 A: (0,0,-1) B: (0,0,1) C: (1,0,0) D: (-1,0,0)
- 若定义int a[2][2]={1,2,3,4},则a数组的各数组元素值分别为()。 A: a[0][0]=1,a[0][1]=2,a[1][0]=3,a[1][1]=4 B: a[0][0]=1,a[0][1]=3,a[1][0]=2,a[1][1]=4 C: a[0][0]=4,a[0][1]=3,a[1][0]=2,a[1][1]=1 D: a[0][0]=4,a[0][1]=2,a[1][0]=3,a[1][1]=1
- 以下HDB3码中,哪些可以确定其中有误码 A: +1 0 0 0 -1 0 +1 -1 +1 0 0 +1 0 -1 +1 -1 0 0 -1 +1…… B: +1 0 0 -1 +1 0 0 0 +1 -1 0 0 -1 0 0 0 +1 0 0 +1 -1…… C: -1 0 0 0 -1 0 +1 0 0 0 +1 -1 +1 0 0 +1 0 0 -1 +1…… D: -1 0 +1 0 0 0 -1 +1 0 0 0 +1 -1 +1 -1 0 0 -1 +1 0 -1……
- 对HDB3码-1000+100-1000-1+1000+1-1+1-100-1+1-1进行译码,结果是( )。 A: 1 0 0 0 1 0 0 1 0 0 0 0 1 0 0 0 0 1 1 0 0 0 0 1 1 B: 1 0 0 0 1 0 0 1 0 0 0 1 1 0 0 0 0 1 1 0 0 0 0 0 1 C: 1 0 1 0 1 0 0 1 0 0 0 0 1 1 0 0 0 1 1 0 0 0 0 1 1 D: 1 0 0 0 1 0 0 1 0 0 0 0 1 0 0 1 1 0 0 0 0 0 0 1 1
- 设序列x(n)={4, 3, 2, 1},另一序列h(n) ={0, 1,0,0},n=0, 1, 2, 3,则两者的线性卷积为( ) A: {4,7,9,10,7,3,1} B: {0, 4, 3, 2, 1, 0, 0} C: {4,9,9,10,6,3,2} D: {4,7,9,11,6,4,1}