The following except ( ) belongs to the manual programming. A: a program sheet B: process knowledge C: computer aided programming
The following except ( ) belongs to the manual programming. A: a program sheet B: process knowledge C: computer aided programming
A lot of failures result from ( ) programming.
A lot of failures result from ( ) programming.
Which of the following program is right? A: include <stdio.h> int main(); { /*programming*/ printf("programming!\n"); return 0; } B: include <stdio.h> int main() { /*programming*/ printf("programming!\n"); return 0; } C: include <stdio.h> void main() { /*programming*/ printf("programming!\n") return 0; } D: include <stdio.h> int mian() { /*programming*/ printf("programming!\n"); return 0; }
Which of the following program is right? A: include <stdio.h> int main(); { /*programming*/ printf("programming!\n"); return 0; } B: include <stdio.h> int main() { /*programming*/ printf("programming!\n"); return 0; } C: include <stdio.h> void main() { /*programming*/ printf("programming!\n") return 0; } D: include <stdio.h> int mian() { /*programming*/ printf("programming!\n"); return 0; }
Programming paradigms are a way to specify programming languages based on their features.
Programming paradigms are a way to specify programming languages based on their features.
Which of the following program is right? ( ) A: #include<br/>int main();<br/>{ /*programming*/<br/>printf("programming!\n");<br/>return 0;<br/>} B: #include<br/>int main()<br/>{ /*programming*/<br/>printf("programming!\n");<br/>return 0;<br/>} C: include <br/>void main()<br/>{ /*programming*/ <br/>printf("programming!\n");<br/>return 0;<br/>} D: #include<br/>int mian()<br/>{ /*programming*/<br/>printf("programming!\n");<br/>return 0;<br/>}
Which of the following program is right? ( ) A: #include<br/>int main();<br/>{ /*programming*/<br/>printf("programming!\n");<br/>return 0;<br/>} B: #include<br/>int main()<br/>{ /*programming*/<br/>printf("programming!\n");<br/>return 0;<br/>} C: include <br/>void main()<br/>{ /*programming*/ <br/>printf("programming!\n");<br/>return 0;<br/>} D: #include<br/>int mian()<br/>{ /*programming*/<br/>printf("programming!\n");<br/>return 0;<br/>}
执行以下程序段后,变量c $的值为 a $="Visual Basic Programming" b $="C++" c $=Uease(Left $(a $, 7)) & b $ & Right $(a $, 12) A: Visual BASIC Programming B: VISUAL C++ Programming C: Visual C++ Programming D: VISUAL BASIC Programming
执行以下程序段后,变量c $的值为 a $="Visual Basic Programming" b $="C++" c $=Uease(Left $(a $, 7)) & b $ & Right $(a $, 12) A: Visual BASIC Programming B: VISUAL C++ Programming C: Visual C++ Programming D: VISUAL BASIC Programming
执行以下程序段后,变量c$的值为()。 a$="Visual Basic Programming" b$="Quick" c$=b$ & UCase(Mid$(a$,7,6)) & Right$(d$,12) A: Visual BASIC Programming B: Quick Basic Programming C: QUICK Basic Programming D: Quick BASIC Programming
执行以下程序段后,变量c$的值为()。 a$="Visual Basic Programming" b$="Quick" c$=b$ & UCase(Mid$(a$,7,6)) & Right$(d$,12) A: Visual BASIC Programming B: Quick Basic Programming C: QUICK Basic Programming D: Quick BASIC Programming
执行以下程序段后,变量c$的值为( )。 a$="Visual Basic Programming" b$="Quick" c$=:b$ & UCase (Mid$ (a$,7,,6)) & Right$ (a$,12) A: Quick BASIC Programming B: Quick Basic Programming C: Visual BASIC Programming D: QUICK Basic Programming
执行以下程序段后,变量c$的值为( )。 a$="Visual Basic Programming" b$="Quick" c$=:b$ & UCase (Mid$ (a$,7,,6)) & Right$ (a$,12) A: Quick BASIC Programming B: Quick Basic Programming C: Visual BASIC Programming D: QUICK Basic Programming
执行以下程序段后,变量c$的值为()。 a$="Visual Basic Programming" b$="Quick" c$=b$&UcaseMid $(a$,7,6)&Right$ (a$,12) A: A) Visual BASIC Programming B: B) Quick Basic Programming C: C) QUICK Basic Programming D: D) Quick BASIC Programming
执行以下程序段后,变量c$的值为()。 a$="Visual Basic Programming" b$="Quick" c$=b$&UcaseMid $(a$,7,6)&Right$ (a$,12) A: A) Visual BASIC Programming B: B) Quick Basic Programming C: C) QUICK Basic Programming D: D) Quick BASIC Programming
执行以下程序段后,变量c$的值为: A: ="Visual Basic Programming" B: ="Quick" C: =b$ & UCase(Mid$(a$,7,6))&Right$(a$,1 2) D: Visual Basic Programming E: Quick Basic Programming F: QUICK Basic Programming G: Quick BASIC Programming
执行以下程序段后,变量c$的值为: A: ="Visual Basic Programming" B: ="Quick" C: =b$ & UCase(Mid$(a$,7,6))&Right$(a$,1 2) D: Visual Basic Programming E: Quick Basic Programming F: QUICK Basic Programming G: Quick BASIC Programming