Cylinder is to can as ()
A: circle is to square
B: perimeter is to area
C: cube is to dice
D: line is to angle
E: arc is to sphere
A: circle is to square
B: perimeter is to area
C: cube is to dice
D: line is to angle
E: arc is to sphere
C
举一反三
- Area is to volume as () A: depth is to prism B: square is to rectangle C: triangle is to pyramid D: arc is to circle E: line is to segment
- Square is to pentagon as______. () A: triad is to chord B: quartet is to quintet C: circle is to sphere D: multiply is to divide E: cube is to root
- 下列()不是Unity3D内置可以产生的几何形状 A: Cube B: Sphere C: Cylinder D: Pyramid
- 创建块的命令是() A: ARC B: BLOCK C: CIRCLE D: LINE
- We can not get ( ) using auto-refractor. A: sphere B: cylinder C: axial D: intraocular pressure
内容
- 0
AutoCAD软件中,“直线”命令的英文命令是() A: arc B: circle C: line D: xline
- 1
What type of intersection line can you get, when a sphere cut by a plane?
- 2
无序列表ul标记的type属性值可以为 ( )。 A: circle B: disc C: line D: square
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2. Most explorers didn’t believe the Earth was a sphere until Magellan first sailed all round the Earth in the early 1500s. A: square B: triangle C: ball D: circle
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需要在代码中引入circle包的area()函数,应该使用( )。 A: import circle and area B: from circle import area C: import circle's area D: import area from circle