Cylinder is to can as ()
A: circle is to square
B: perimeter is to area
C: cube is to dice
D: line is to angle
E: arc is to sphere
A: circle is to square
B: perimeter is to area
C: cube is to dice
D: line is to angle
E: arc is to sphere
举一反三
- Area is to volume as () A: depth is to prism B: square is to rectangle C: triangle is to pyramid D: arc is to circle E: line is to segment
- Square is to pentagon as______. () A: triad is to chord B: quartet is to quintet C: circle is to sphere D: multiply is to divide E: cube is to root
- 下列()不是Unity3D内置可以产生的几何形状 A: Cube B: Sphere C: Cylinder D: Pyramid
- 创建块的命令是() A: ARC B: BLOCK C: CIRCLE D: LINE
- We can not get ( ) using auto-refractor. A: sphere B: cylinder C: axial D: intraocular pressure