float f[][][] = new float[3][][]; float f0 = 1.0f; float[][] farray = new float[1][1]; What is valid?() A: f[0] = f0; B: f[0] = farray; C: f[0] = farray[0]; D: f[0] = farray[0][0];
float f[][][] = new float[3][][]; float f0 = 1.0f; float[][] farray = new float[1][1]; What is valid?() A: f[0] = f0; B: f[0] = farray; C: f[0] = farray[0]; D: f[0] = farray[0][0];
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