在Unity中,下面哪个可以实现播放声音()。
A: GetComponent().Play();
B: GetComponent().Play();
C: GetComponent().Play();
D: GetComponent().Play();
A: GetComponent().Play();
B: GetComponent().Play();
C: GetComponent().Play();
D: GetComponent().Play();
B
举一反三
- 访问物体的transform组件,匀速移动物体。使用GetComponent方法实现。
- 以下哪个代码可以实现脚本控制动画播放? A: GetComponent<Animation>.Play("MoveDown"); B: GetComponents<Animation>().Play("MoveDown"); C: GetComponent<Animation>().Play("MoveDown"); D: GetComponent<Animation>().Play("MoveDown")
- applet中播放声音的方法是() A: AApplet类的play方法 B: BMediaTracker类的play方法 C: CAudioClip接口的play方法 D: DSound接口的play方法
- applet中播放声音的方法是() A: Applet类的play方法 B: MediaTracker类的play方法 C: AudioClip接口的play方法 D: Sound接口的play方法
- 下面()是函数重载。 A: void play(int) 和void play(float) B: play( ) 和 ~play() C: void play(int) 和int play(int) D: void play( ) 和int play( )
内容
- 0
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Java提供两种在applet中播放声音的机制:Applet类的play方法和AudioClip接口的play方法。
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