unity2D平台开发,碰撞方法是()
A: OnCollisionEnter(Collisionother)
B: OnCollisionEnter(Collision2Dother)
C: OnCollisionEnter2D(Collisionother)
D: OnCollisionEnter2D(Collision2Dother)
A: OnCollisionEnter(Collisionother)
B: OnCollisionEnter(Collision2Dother)
C: OnCollisionEnter2D(Collisionother)
D: OnCollisionEnter2D(Collision2Dother)
举一反三
- 当Trigger碰撞产生时,会调用下列哪个函数? A: OnCollisionEnter() B: OnTriggerEnter() C: OnCollisionStay() D: OnTriggerStay()
- 在物体发生碰撞的整个过程中,有3个阶段,分别是( ) A: OnCollisionStay() B: OnCollisionEnter() C: OnCollisionUpdate D: OnCollisionExit()
- 在物体发生碰撞的整个过程中,有三个阶段,并对应三个不同的函数,下列选项是在正在碰撞时中调用? A: OnCollisionStay B: OnCollisionKeep C: OnCollisionEnter D: OnCollisionExit
- collider 碰撞器会有碰撞的效果, IsTrigger = false, 可以调用OnCollisionEnter/Stay/Exit 函数trigger 触发器没有碰撞效果, isTrigger = true, 可以调用 OnTriggerEnter/stay/exit 函数
- 1) Have you ever heard ground collision?2) what are the possible reasons for ground collision?3) What can be done to avoid ground collision?