Unity 3D的光源中,()像室内的灯泡,从一个点向周围发射光线,光线逐渐衰减
A: Directional Light
B: Point light
C: Spot light
D: Area Light
A: Directional Light
B: Point light
C: Spot light
D: Area Light
B
举一反三
- Unity提供了( )光源。 A: 点光源(Point Light) B: 聚光源(Spot Light) C: 范围光(Area Light) D: 方向光(Directional Light)
- Unity提供了那几种光源( ) A: Area Light B: Point Light C: Spot Light D: Dierctional Light
- 请问在下列灯光中,哪一种灯光在默认渲染器下不支持凹凸渲染? A: Point Light[点光源] B: Ambient Light[环境光] C: Volume Light[体积光] D: Directional Light[平行光]
- 以下灯光中哪一项没有深度贴图阴影属性? A: Ambient Light B: Directional Light C: Point Light D: Volume Light
- 在下列灯光类型中,哪种灯光类型更容易模拟点光源?____ A: [目标平行光(Target<br/>Directional Light)] B: [目标聚光灯(Target<br/>Spotlight)] C: [泛光灯(Omni<br/>Light)] D: [自由平行光(Free<br/>Directional Light)]
内容
- 0
in a ……light A: 从……的角度看 B: 在……光线中
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在下列灯光类型中,哪种灯光类型更容易模拟点光源?() A: A目标平行光(Target Directional Light) B: B目标聚光灯(Target Spotlight) C: C泛光灯(Omni Light)
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下列哪些Light可以产生投影?() A: Spot B: Point C: Parallel D: Ambient
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There are several descriptions about the relationship between Fill Light and light ratio, which one is correct? A: As Fill Light is brighter, the light ratio is smaller. B: As Fill Light is brighter, the light ratio is larger. C: There is no relationship between Fill Light and light ratio D: As Fill Light is darker, the light ratio is larger.
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This computer ______ as an iPad. A: almost as light was B: was almost as light C: was as light almost D: D. light as almost was